It kinda warms your heart a little bit to know that there are still people making games with an engine as old as the FM2nd engine and still cranking out the occasional "poverty fighter". Dynamite Bomb (or "Inaho Town: Dynamite Bomb!! - Strange People of a Certain Town") is a commercial combo-heavy fighting game originally released in its infancy back in 2013, but the team (Light Green 8) and the developer (hoe2) have been steadily at work by balancing the game and adding new characters. As of this post, they still have a long way to go (numerous character infinity combos, damage balance, etc.), but it's shaping out to be one of the nicer projects made with the engine in recent memory (albeit at a cost to the consumer).
The game is notable for its fairly original characters (no Shotokan characters or KoF copy-cats, though there are inspirations here and there) and "Chase" system. The Chase system is fairly cool because characters can follow-up special attacks with super skills that consume a bar of special meter by pressing a direction (up/down/left/right) and button, and most moves lead to more combo potential or inflict status ailments such as "Vigor Damage" (depletes over one special gauge from the opponent), "Poison Damage" (slowly depletes health) and "Ice Damage" (temporarily freezes opponent to increase combo potential). Building special meter is a slow affair, but is built in two main ways: from pulling off chase combos and from parrying (the best way to build it). The game mostly relies on combos as most attacks deal fairly low damage by themselves, and some practice is required to know the best chase strategies. Fortunately, there is "some" damage reduction for excessively long combos/infinites.
The game currently has eight characters, but, based on the website, the roster should basically double if all goes according to plan. It costs about $8 USD with the current exchange rate between the dollar and the yen. Lastly, I should note (as it took me a while to figure out) that you can reach Practice Mode by going to Versus Mode, picking a character for player one, and selecting a character for player two with the "O" button on the keyboard (by default). This video shows the game in action and some fun combos to get an idea of what the game is like. Enjoy.
Here's the original link for purchase provided by the developer:
And here's a link to the trial version:
Finally, here's a link to the official (experimental) website:
NOTE: I'm getting a little tired of explaining this, so I'm only going to say this once; I will NOT provide any links for games that are still "current" that costs money. These videos are for demonstration. If the game was made for free (Vanguard Princess, the latest versions of Monster, Super Cosplay War, etc.), then I usually have a link. If not, that means I haven't checked, or its NOT free. The videos promote the game; to help sales. If you really want it, find it YOURSELF. Really, it's not that you don't like that, then I'm sorry, but I don't care. I also don't give links to adult games anyway. That's argument, end of discussion. This will probably also be pasted in my channel, so don't ask me anymore, period. It's an adult game, so there are no links to the main site, but you can find it easily with the name and tags provided. Google helps.
Whoo boy... Strip Fighter out with Super Strip Fighter IV... I guess you can kinda tell what this game is mimicking to an extent... but "Strip Fighter" is not new. The game originally came out for the Turbo Grafx / PC Engine in 1993 under the name of "Strip Fighter 2". While there was never a SF1, it was a naughty parody of Street Fighter 2, but became pretty rare like generally all of Game Express' (the developers) games.
Well, fast forward over a decade later and you have an adult doujin group who wants to recreate Strip Fighter and bring it back to gamers with a modern feel, and they want it to parody what's hot on the market. Their target? Street Fighter 4. The interface is somewhat similar to Street Fighter 4, but the original SF characters and stages are surprisingly brought back from Strip Fighter 2 (with the addition of a male character), but re-imagined somewhat. It's generally a ryona fest, but the male character(s) can interact with the female characters, erently, than the female characters to each other.
Is it in poor taste? Perhaps. Is it as good as Street Fighter 4? You wish. Is it a piece of crap? Well, it's better than Strip Fighter I don't know if that's saying much. The game incorporates cancels, specials, semi-super moves, super moves, and "Strip Combos" which are the most ultimate. This version, Super Strip Fighter IV, adds a fair new level of complexity to the original Strip Fighter IV and doubles the character roster, on top of giving every character two strip combos instead of one (you can choose one strip combo or the other, but you can't have both). I didn't avoid doing a strip combo in this video (unlike the Strip Fighter IV video), but it is heavily censored. It's funny how getting two perfects can't even give you an "A" across the s they won't fix that.
This is a short video showing one match of Ran, a Super Strip Fighter character versus Yuki, the original SF character that I used in the other Strip Fighter IV video. There is also a funny and interesting segment added to this n, or "Mari" in this video, is from the Pretty Fighter/Seifuku Densetsu games as well as the horrible (and often made fun of) game "F.I.S.T." Here in this video, I use her "F.I.S.T." strip combo where she hits you with her horrible 3D model! At least in this game, it has the added benefit of removing the opponents' clothes.
Here's an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games don't, such as support net play (don't know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters I've played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or 100% combos.
The game has some of the best photo-realism I've ever seen in a fighter like this, with fluid animations and excellent detail. The game's characters and animations were done by real people and combined with over 10,000 different photos to create the character animations and backdrops with some moderate spritework and the like thrown in for good effect. I absolutely love the quirky character roster and how little the game takes itself seriously (it even comes with an Akuma-Mario, Streets of Rage themed bonus levels, etc.), but the group also shows that they are quite talented in the process. They are currently working on a "secret" project (I'll show you in the video after this). The game was three years in the making.
The game is a combination of Street Fighter and KoF with visuals stylings more reminiscent of Mortal Kombat. The story is about a "street fighter" fighting competition in Guangzhou city of China in 2009. Before the finals, many fighters disappeared mysteriously. All the clues lead to the someone known as "Biochemistry Man". An undercover cop named "Dongdong" from Sichuan province began his trip to the South, disguised as a fighter to discover the truth. You can read more about the story in English at the links we'll provide, but it's actually based around Terminator (you know, Skynet and all that Jazz). The game has a general ending and plot, but Dong Dong (the main character) has an expanded story.
The game features dozens of fighters with their own moves. Many are borrowed from other fighters (as is usually the case), but they are mixed and matched between characters, so most characters don't fall under things like the "Complete Kyo Clone" or "Complete Guile Clone", ecetera. Due to the animation approach, it was much harder to make convincing animations to go with the various moves, and the effort shows. From John Woo stunt antics of Gouki's "Slow Motion Bullet Time" (Think Max Payne) to excellently animated nunchaku attacks to just plain weird moves, things look great. The music is also taken from many different games (Streets of Rage 2, Castlevania: Symphony of the Night, Street Fighter III, etc.) and sounds good as well.
I wouldn't obviously compare this game with a commercial release, but it's definitely worth a download. We play as Da Lǎn. You can read more about the game and get download links at:
^ Well, the links that were previously here aren't functioning. I have the game uploaded in two parts at:
MF's policy now blocks large split FIGURE. In that case, please get the game from below:
The game is over 900MB after unpacking the archives.
The Japanese know how to have a good time! In another BtS, we get to see what went on in the minds of the Parappa the Rapper crew when they conceived its follow-up, Um Jammer Lammy, which takes place in the same universe. Enjoy.
NOTE: From Playstation Underground Demo: Disc One, Volume 3.3
Testing out the new (old) Xbox I got by recording an Xbox game I recently bought, Blinx: The Time Sweeper. I also bought a special adaptor for my Xbox so it can capture at the maximum quality I'm currently allowed with S-Video (which also means no more crashing and much less agonizing recordings). Seems to work pretty good.
Blinx was one of the first Xbox games and was hyped a bit upon arrival, but when it was released and people got a taste of the finished product, it was met with mediocre reviews and a lot of criticism. Being developed by the little-known developer, Artoon (one of their most successful franchises is the "Pinobee" titles), they had all the right ideas but stumbled on the execution. Blinx isn't a terrible game in and of itself (and in essence has a pretty classic feel and seems like it would've been more at home on the Dreamcast... it feels like a Sega product, but some of what's in Blinx cannot be replicated on the Cast), expectations were just high.
In the game, you are fighting to stop a wily gang of anthropomorphic pigs known as the Tom-Toms, mischievous controllers of Space who steal time crystals and sell them to other worlds and to the highest bidders for self-gain. You control Blinx, an employee (Time Sweeper) of the Time Factory, a place full of anthropomorphic cats that controls the flow of time and packages it to other worlds while stopping any time-related anomalies or glitches. While the sweepers are familiar with the Toms, the Toms get out of hand when they find and steal huge deposits of time crystals and kidnap the princess of world B1Q64.
However, what the Toms didn't count on was the rate at which the time crystals were being distorted by being improperly used. They started becoming serious glitches and some became huge monsters, and the distortions were spreading and could destroy the universe. To stop this, the Time Factory was to make the ultimate sacrifice by evacuating everyone and then seperating Q1B64 from the Time Factory, keeping Q1B64's time forever frozen so no more glitches would arise. This also means the loss of world B1Q64 and leaving the princess in the hands of the Toms. Being the only one brave enough to try, Blinx tries to fix the glitches and save the princess, but does he have enough time on his side?
The game also uses a made-up language that reminds me a lot of Klonoa's own language.
Just when you think games can't get any stranger, you fiddle around the Internet and find games like this. Well, I can't say I necessarily "found" this one recently, as I had known about it for quite some time, but it was brought to my attention that there weren't many videos for it, so I decided to get to work. What's it about? Well, considering that even a relatively uncultural (?) fellow like myself has heard of Les Misérables (Known in Japan as あぁ 無情 or Ah Mujou, which is where the play on words "Arm Joe" comes from), you probably can say more about this than I can. However, I will say this for those who really want to know.
Arm Joe is another game made by Takase using ASCII's Tsukuru series "Fighter Maker" engine that is based off of the French "Les Misérables" musical by Claude-Michel Schönberg, which in turn is based off of Victor Hugo's novel of the same name that originated during the 1860s. Being a very successful musical Internationally, it was also popular in Japan, and we all know fighting games are also popular in Japan, so it was only a maaaaatter of time before the two came together. It features generally all the important characters including older Éponine and Cosette, but given that Japanese touch and super powers. Yay?
The game features large, nicely animated sprites, countering moves, various specials, and a practice mode, as well as a "Hyper Mode" where characters quickly begin to die (and die differently if their health runs out, by coughing blood) but have infinite special power. All the characters apparently have voices except for Marius oddly enough, but I guess that's okay. I just call him the "strong, silent guy". It's a free download, so I will put a link to it:
Known as "The King of Fighters: Maximum Impact 2" everywhere but in the U.S., this game is the "sequel" to KoF:MI. While it may not be everything everyone wants it to be, it is definitely a step in the right direction as far as 3D KoF goes and is actually one of my favorite PS2 fighting games. Just about everything has been improved substantially since the first game and the opening movie (while shy of some important characters) is awesome.
This video shows the opening movie and all of the characters in the game (I think). If you don't want to be spoiled, just stop about five minutes in ( 4:48 ). Enjoy.
This is a video of most of the important specials in Evil Zone. It would have been very difficult to fit them all into an eleven minute video due to the nature of the specials, so some were omitted. Thanks for watching.
Oh man, the memories. I love this game. You play as a robotic rabbit named Robbit who must rescue six worlds from the evil clutches of Baron Aloha. The game is a first-person action/platforming hybrid, with a big emphasis on platforming. You see, in additon to firing various projectiles, Robbit can jump high... REALLY HIGH... and REALLY HIGH is an understatement. You can jump over huge chasms, buildings and other large obstacles and it's Robbit's deadliest weapon. Depending on how high he is when he falls, he inflicts greater damage to his foes. You can also access Bonus Stages to gain more points and extra power-ups.
The visuals are bright and psychadelic in some instances and the music is upbeat. The game is very easy to control and the jumping only takes a little getting used to (due to the way the camera shifts on a double(+) jump) and it's a very fun game. It also has three (arguably two) sequels, "Jumping Flash! 2" and the Japan-only "Robbit mon Dieu" and "Pocket MuuMuu". "Jumping Flash!" is the spiritual sequel to the X68000 game, "Geograph Seal". Enjoy.
Ah... Eternal Champions... if you've played your share of Sega titles from back in the day and you've never seen or heard of this game, it's a little creepy to think that you wouldn't be alone. Eternal Champions is, on a technical level, one of the best 2D fighters ever created and was one of the titles the folks over at Sega took a lot of pride in.
Originally a good game released for the Sega Genesis back in 1993, it garnered a lot of popularity (touted as a Street Fighter and Mortal Kombat killer by some) and attention (read: worried individuals over the game's ideals and violence). Gamebooks were made, stickers were made, collectible slurpee cups were made, subpar spin-offs were made (Chicago Syndicate for Game Gear and X-Perts for Genesis), even a Sega Saturn title was being planned. Yet, as popular as it "seemed" Eternal Champions was, it never quite took off like it should. The news about the canceled third game in the main series proved to be tragic even to some of the folks at Sega. What happened? What's Eternal Champions anyway?
Eternal Champions is sort of a blend of Mortal Kombat and Street Fighter, but with a lot of personality of its own and incorporated many modes and advanced features for a fighter of the time combined with detailed visuals and a great soundtrack... and of course, a bucketload of violence. Besides adding stage fatalities of sorts and giving characters plenty of moves, the game was also a bit more unusual because it took gave its characters more history and backstory than most other fighters of the time, seperating itself from the brand of fighters that only focused on the ***-kicking portion of the game. In short, the game adamantly wanted to show that it was the total package.
Later, they'd make another game for the ill-fated Sega CD known as Eternal Champions: Challenge from the Dark Side. It took everything from the original and expanded it full circle, creating a title that was far more than a minor expansion. It featured many new fighting modes, a lot of new characters, expanded plot, cinemas, new methods to kill opponents, improved visuals/animations and sound (with HUGE characters... I sometimes can't believe the game looks so good) and loads of secrets you could find. The game even let you save these goodies to the system and you could keep them for later, something most fighting games of the time didn't do. Some who have played the game don't hesitate to call it perfection.
There was one thing that usually brought the game down considerably in the eyes of critics however: the difficulty. You know a game is rigged when the computer can pretty much react to every move you'll ever make before you make it on the easiest difficulty setting. It's this element that turned off a considerable bunch from the game. Indeed, the single player experience is faulty (putting it mildly), but there are tricks you can use to win. Still, I'd be lying to myself if I said the single-player was anything but annoying (just face the Dark Champion...). Against a friend however, this is one of the deepest fighting games to play from the mid 90s. I'd even call it close to perfection if some of the mechanics were tweaked (some moves don't work the way they should and lead to some really cheap hits).
Anyway, you can learn the general story watching this video. Enjoy.
OH!!! Most people probably didn't see this coming... Philips CD-i footage. We've already had a nice little collection of CD-i games for years such as "Zelda: Wand of Gamelon", "Zelda's Adventure", "Chaos Control", and several others, but it wasn't until recently that we ordered a system online so we can put up footage of the darn thing. Now we're putting up good quality footage of these games recorded from original hardware doing the best we can to play with its godawful two button paddle-style controller. Hooray!! Anyway, enough with the introduction-- let's start talking about some CD-i games! We'll begin with the classic game of "Tetris".
If you've played one Tetris, you've practically played them all. Tetris for the Philips CD-i is mostly like any other Tetris game out there, except with pretty limited options, nature-themed level backdrops (which change along with your speed as you clear more lines), a high-quality CD soundtrack that's mostly calm and peaceful (but doesn't capture the feel of the original game... sounds like a Pure Moods CD), and no competitive or multiplayer features in which to speak of. The game also differs in the sense that the game flow is interrupted by the shifts in levels as it has to load new animating backgrounds and, for whatever reason, adjust the position of the playing area (likely to show the most interesting aspects of the background elements). It's not an ideal Tetris game, but it does look great for its time and was one of the more enjoyable early CD-i games, before it shifted its focus to becoming more of a gaming machine. Thankfully, with the exception of a little lag, it's also easy to play with the controller. This is a video showing the game in action, purposely delaying certain actions or not clearing certain lines to prolong the playing of the music. The game naturally has no sound effects... weird. Enjoy.
Monster Rancher Hop-A-Bout is an interesting, little-known spinoff of Tecmo's main MR games where you jump across obstacle courses with a few of the most popular characters from the Monster Rancher universe. I had always heard about it but didn't find it until a few weeks ago-- I had went to a retro game shop and tied up a few loose ends in the collection (I also found titles like Buster Bros. Collection, Deathtrap Dungeon, The Bombing Islands, etc.). The story is beyond trite, but gives just enough backstory to explain how the characters are in the predicament they're in. The crew have been mysteriously transported to ruins in the sky and they're curious to explore this strange place, find treasure, and look for a way back home.
The game has over fifty stages plus you can create your own. The idea of the game is simply to get from one end of the stage to the other in one piece. To complicate matters lie various different tiles with a variety of effects ranging from tossing you around, giving extra time, adjusting your speed or jumping height, giving you a lift, taking or granting lives, or having a random effect. The stages get pretty challenging after a while and the characters are a little difficult to control, but it's a compotent deviation from the main MR titles, even if it is a little pointless. The game is adequate in the audio/visual department, but not much else (you can get bonus audio playing the game in a CD/Media player). This video covers the intro and first few levels. Enjoy.