Evolution of Street Fighter Games 1987-2018
Street Fighter 1987
Street Fighter II: The World Warrior 1991
Street Fighter II: The World Warrior (NES) 1991
Street Fighter II': Champion Edition 1992
Street Fighter II' Turbo: Hyper Fighting 1992
Super Street Fighter II 1993
Super Street Fighter II Turbo 1994
Street Fighter II Turbo Revival (GBA) 1994
Street Fighter: The Movie 1995
Street Fighter Alpha 1995
X-Men vs. Street Fighter 1996
Street Fighter Alpha 2 (1996)
Street Fighter EX 1996
Super Puzzle Fighter II Turbo 1996
Street Fighter III New Generation 1997
Marvel super heroes vs Street Fighter 1997
Street Fighter III: 2nd Impact 1997
Marvel vs. Capcom: Clash of Super Heroes 1998
Street Fighter Alpha 3 (1998)
Street Fighter EX2 (1998)
Street Fighter III: 3rd Strike 1999
SNK vs. Capcom: The Match of the Millennium 1999
Street Fighter EX3 2000
Capcom vs. SNK: Millennium Fight 2000
Marvel vs. Capcom 2: New Age of Heroes 2000
Capcom vs. SNK 2 (2001)
SNK vs. Capcom: SVC Chaos 2003
Hyper Street Fighter II 2003
Capcom Fighting Evolution 2004
Street Fighter Alpha Anthology 2006
Street Fighter IV 2008
Tatsunoko vs. Capcom 2008
Super Street Fighter II Turbo HD Remix 2008
Super Street Fighter IV 2010
Super Street Fighter IV: Arcade Edition 2010
Marvel vs. Capcom 3: Fate of Two Worlds 2011
Super Street Fighter IV: 3D Edition 2011
Ultimate Marvel Vs. Capcom 3 2011
Street Fighter X Tekken 2012
Street Fighter X Mega Man 2012
Ultra Street Fighter IV 2014
Street Fighter V 2016
Ultra Street Fighter II: The Final Challengers 2017
Marvel vs. Capcom: Infinite 2017
STREET FIGHTER 5 Arcade Edition 2018
NOTE: I'm getting a little tired of explaining this, so I'm only going to say this once; I will NOT provide any links for games that are still "current" that costs money. These videos are for demonstration. If the game was made for free (Vanguard Princess, the latest versions of Monster, Super Cosplay War, etc.), then I usually have a link. If not, that means I haven't checked, or its NOT free. The videos promote the game; to help sales. If you really want it, find it YOURSELF. Really, it's not that you don't like that, then I'm sorry, but I don't care. I also don't give links to adult games anyway. That's argument, end of discussion. This will probably also be pasted in my channel, so don't ask me anymore, period. It's an adult game, so there are no links to the main site, but you can find it easily with the name and tags provided. Google helps.
Whoo boy... Strip Fighter out with Super Strip Fighter IV... I guess you can kinda tell what this game is mimicking to an extent... but "Strip Fighter" is not new. The game originally came out for the Turbo Grafx / PC Engine in 1993 under the name of "Strip Fighter 2". While there was never a SF1, it was a naughty parody of Street Fighter 2, but became pretty rare like generally all of Game Express' (the developers) games.
Well, fast forward over a decade later and you have an adult doujin group who wants to recreate Strip Fighter and bring it back to gamers with a modern feel, and they want it to parody what's hot on the market. Their target? Street Fighter 4. The interface is somewhat similar to Street Fighter 4, but the original SF characters and stages are surprisingly brought back from Strip Fighter 2 (with the addition of a male character), but re-imagined somewhat. It's generally a ryona fest, but the male character(s) can interact with the female characters, erently, than the female characters to each other.
Is it in poor taste? Perhaps. Is it as good as Street Fighter 4? You wish. Is it a piece of crap? Well, it's better than Strip Fighter I don't know if that's saying much. The game incorporates cancels, specials, semi-super moves, super moves, and "Strip Combos" which are the most ultimate. This version, Super Strip Fighter IV, adds a fair new level of complexity to the original Strip Fighter IV and doubles the character roster, on top of giving every character two strip combos instead of one (you can choose one strip combo or the other, but you can't have both). I didn't avoid doing a strip combo in this video (unlike the Strip Fighter IV video), but it is heavily censored. It's funny how getting two perfects can't even give you an "A" across the s they won't fix that.
This is a short video showing one match of Ran, a Super Strip Fighter character versus Yuki, the original SF character that I used in the other Strip Fighter IV video. There is also a funny and interesting segment added to this n, or "Mari" in this video, is from the Pretty Fighter/Seifuku Densetsu games as well as the horrible (and often made fun of) game "F.I.S.T." Here in this video, I use her "F.I.S.T." strip combo where she hits you with her horrible 3D model! At least in this game, it has the added benefit of removing the opponents' clothes.
It's hard work designing fighting game characters. You have to decide on their fighting style and ridiculous haircut, for starters, and then how little clothing you can get away with putting on them. It's much easier to model your character on a real-life celebrity - such as with Fei Long, Forest and Marshal Law and Liu Kang, all of whom were based on martial arts legend Bruce Lee. Ponder these seven fighters who look mighty familiar.
The way Mortal Kombat's Johnny Cage closely resembles Bloodsport-era Jean Claude Van Damme is a special case. Mortal Kombat was originally meant to be a game about Jean Claude Van Damme, starring a digitised version of the Timecop himself.
When Midway Games weren't able to secure the license for Van Damme, they took their prototype and called the main character in it "Johnny Cage". They kept the tight shorts, JCVD-style haircut and signature move of doing the splits and punching people in the crotch, thank goodness.
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What can be said about Second Cross? It's an old commercial doujin fighting game made with the FM95 engine back in 2000/2001, retailed for about 3000 yen, had practically no information or hype when it launched, was barely finished (as there are many manual errors, unlisted moves, and missing character bios), and is one of the rarest doujin I own (it's not even listed on Kakuge or Arunau), perhaps besides my Magical Zone and TokiMemo doujins, probably having copies in the hundred figures. It's also one of the most tragically forgotten games made with the FM95 engine and one of the most ambitious doujin out there, especially for its time of release.
While there's a lot of technical things that can be said about the game, it would take too much room to explain it here. All I can say is that the developer no longer makes games (is a prolific hentai artist and does a lot of quality NSFW 18+ content these days as well as Touhou works), a "First Cross" might have existed but his websites don't allude to it AT ALL (not even in the earliest Wayback Machine entries) so I almost want to think that it doesn't even exist, finding screenshots for the game prior to this video was like finding hay in a needlestack (as aside from maybe two in the greatest depths of the devs site, they didn't exist), and that I bought it more for what I didn't know about it than what I did know. Let's talk about this "phantom" game a little.
Second Cross is a "Crossover" fighting game based on characters pooled together by different members of Team Daneko. Featuring almost 30 characters (28, which was basically unheard of for a doujin back then and even now it's practically unheard of), the game is comprised of mostly original characters, mostly original (from what I can discern) music and voice-overs, mostly original fighting styles, and the game features a variety of gameplay mechanics which make for a surprisingly deep fighter. None of the characters feel lazy or rushed, and all of them have many special attacks. Characters' abilities come in five main categories: E/Easy, P/Power, S/Standard, T/Technical, and G/Guest. Easy have two attack buttons and gain two special stock. Power (who are more the standard as there are more of them than anyone else) have three attack buttons and three special stock. Standard have four attack buttons and five special stock. Technical are for pros and have access to all six attack buttons and gain nine special stock (but it fills slower). Guest characters along with a few others have exceptional traits.
The graphics are great for a FM95 game back in early 2000s, and even has its own makeshift anime intro with singing. Even games like Vanguard Princess don't have one... the song is "Chain" sang by "REM"... it says coming soon in the intro... you can tell this game was barely finished. The music is high quality and the game is more or less fully voiced. I could continue talking about this game, but you probably just want a download link right? Well, I did compress this one and it sold out eons ago, so I have no qualms distributing it. You can get it at:
It's a little over 100MB compressed, about 450MB uncompressed (HUGE for a FM95 game btw). Enjoy.
A very good fightin game in 3D made by a students of Full Sail University.
4 original characters to select in arcade mode or versus mode.
Download the full version here:
Gameplay video and review by http;// (freeware games, indie games, remakes and more!)
Are you hyped for Ultra Street Fighter 2: The Final Challengers? Well, I'm not. A bit curious to see it, perhaps, but that's it. But why is that? How is it possible that the update to one of the most famous fighting games is anything but wonderful news? Stick around and I'll tell you the problem with USF2
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Original Air Date: February 03, 2010
Here's an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games don't, such as support net play (don't know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters I've played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or 100% combos.
The game has some of the best photo-realism I've ever seen in a fighter like this, with fluid animations and excellent detail. The game's characters and animations were done by real people and combined with over 10,000 different photos to create the character animations and backdrops with some moderate spritework and the like thrown in for good effect. I absolutely love the quirky character roster and how little the game takes itself seriously (it even comes with an Akuma-Mario, Streets of Rage themed bonus levels, etc.), but the group also shows that they are quite talented in the process. They are currently working on a "secret" project (I'll show you in the video after this). The game was three years in the making.
The game is a combination of Street Fighter and KoF with visuals stylings more reminiscent of Mortal Kombat. The story is about a "street fighter" fighting competition in Guangzhou city of China in 2009. Before the finals, many fighters disappeared mysteriously. All the clues lead to the someone known as "Biochemistry Man". An undercover cop named "Dongdong" from Sichuan province began his trip to the South, disguised as a fighter to discover the truth. You can read more about the story in English at the links we'll provide, but it's actually based around Terminator (you know, Skynet and all that Jazz). The game has a general ending and plot, but Dong Dong (the main character) has an expanded story.
The game features dozens of fighters with their own moves. Many are borrowed from other fighters (as is usually the case), but they are mixed and matched between characters, so most characters don't fall under things like the "Complete Kyo Clone" or "Complete Guile Clone", ecetera. Due to the animation approach, it was much harder to make convincing animations to go with the various moves, and the effort shows. From John Woo stunt antics of Gouki's "Slow Motion Bullet Time" (Think Max Payne) to excellently animated nunchaku attacks to just plain weird moves, things look great. The music is also taken from many different games (Streets of Rage 2, Castlevania: Symphony of the Night, Street Fighter III, etc.) and sounds good as well.
I wouldn't obviously compare this game with a commercial release, but it's definitely worth a download. We play as Da Lǎn. You can read more about the game and get download links at:
^ Well, the links that were previously here aren't functioning. I have the game uploaded in two parts at:
MF's policy now blocks large split FIGURE. In that case, please get the game from below:
The game is over 900MB after unpacking the archives.
Testing out the new (old) Xbox I got by recording an Xbox game I recently bought, Blinx: The Time Sweeper. I also bought a special adaptor for my Xbox so it can capture at the maximum quality I'm currently allowed with S-Video (which also means no more crashing and much less agonizing recordings). Seems to work pretty good.
Blinx was one of the first Xbox games and was hyped a bit upon arrival, but when it was released and people got a taste of the finished product, it was met with mediocre reviews and a lot of criticism. Being developed by the little-known developer, Artoon (one of their most successful franchises is the "Pinobee" titles), they had all the right ideas but stumbled on the execution. Blinx isn't a terrible game in and of itself (and in essence has a pretty classic feel and seems like it would've been more at home on the Dreamcast... it feels like a Sega product, but some of what's in Blinx cannot be replicated on the Cast), expectations were just high.
In the game, you are fighting to stop a wily gang of anthropomorphic pigs known as the Tom-Toms, mischievous controllers of Space who steal time crystals and sell them to other worlds and to the highest bidders for self-gain. You control Blinx, an employee (Time Sweeper) of the Time Factory, a place full of anthropomorphic cats that controls the flow of time and packages it to other worlds while stopping any time-related anomalies or glitches. While the sweepers are familiar with the Toms, the Toms get out of hand when they find and steal huge deposits of time crystals and kidnap the princess of world B1Q64.
However, what the Toms didn't count on was the rate at which the time crystals were being distorted by being improperly used. They started becoming serious glitches and some became huge monsters, and the distortions were spreading and could destroy the universe. To stop this, the Time Factory was to make the ultimate sacrifice by evacuating everyone and then seperating Q1B64 from the Time Factory, keeping Q1B64's time forever frozen so no more glitches would arise. This also means the loss of world B1Q64 and leaving the princess in the hands of the Toms. Being the only one brave enough to try, Blinx tries to fix the glitches and save the princess, but does he have enough time on his side?
The game also uses a made-up language that reminds me a lot of Klonoa's own language.
The Japanese know how to have a good time! In another BtS, we get to see what went on in the minds of the Parappa the Rapper crew when they conceived its follow-up, Um Jammer Lammy, which takes place in the same universe. Enjoy.
NOTE: From Playstation Underground Demo: Disc One, Volume 3.3
Known as "The King of Fighters: Maximum Impact 2" everywhere but in the U.S., this game is the "sequel" to KoF:MI. While it may not be everything everyone wants it to be, it is definitely a step in the right direction as far as 3D KoF goes and is actually one of my favorite PS2 fighting games. Just about everything has been improved substantially since the first game and the opening movie (while shy of some important characters) is awesome.
This video shows the opening movie and all of the characters in the game (I think). If you don't want to be spoiled, just stop about five minutes in ( 4:48 ). Enjoy.
Just when you think games can't get any stranger, you fiddle around the Internet and find games like this. Well, I can't say I necessarily "found" this one recently, as I had known about it for quite some time, but it was brought to my attention that there weren't many videos for it, so I decided to get to work. What's it about? Well, considering that even a relatively uncultural (?) fellow like myself has heard of Les Misérables (Known in Japan as あぁ 無情 or Ah Mujou, which is where the play on words "Arm Joe" comes from), you probably can say more about this than I can. However, I will say this for those who really want to know.
Arm Joe is another game made by Takase using ASCII's Tsukuru series "Fighter Maker" engine that is based off of the French "Les Misérables" musical by Claude-Michel Schönberg, which in turn is based off of Victor Hugo's novel of the same name that originated during the 1860s. Being a very successful musical Internationally, it was also popular in Japan, and we all know fighting games are also popular in Japan, so it was only a maaaaatter of time before the two came together. It features generally all the important characters including older Éponine and Cosette, but given that Japanese touch and super powers. Yay?
The game features large, nicely animated sprites, countering moves, various specials, and a practice mode, as well as a "Hyper Mode" where characters quickly begin to die (and die differently if their health runs out, by coughing blood) but have infinite special power. All the characters apparently have voices except for Marius oddly enough, but I guess that's okay. I just call him the "strong, silent guy". It's a free download, so I will put a link to it:
This is a video of most of the important specials in Evil Zone. It would have been very difficult to fit them all into an eleven minute video due to the nature of the specials, so some were omitted. Thanks for watching.
This is the title screen song for this decent (and hilarious) action game, which is very different from the original Final Zone. I was going to upload it with the gameplay, but it has a number of scenes as it is, so I'm putting it by itself. Enjoy.
Oh, and for all intents and purposes, the opening song isn't so bad, just so we're clear. I'm amazed they went through the effort of getting people to sing a song in the U.S. game instead of just omitting it entirely. Enjoy.
Thrusters are full,
Fight to the death!
Watching them fall,
Burst into flames,
Let's... hurry before it's late...
We will not miss it all...
Bowie.... this is the chance that you've been waiting for a dream of home...
You can't ignore.
Can't you see, you, have the floor, open the door!
CRUSH! Destroy Ruman.
Ah... Eternal Champions... if you've played your share of Sega titles from back in the day and you've never seen or heard of this game, it's a little creepy to think that you wouldn't be alone. Eternal Champions is, on a technical level, one of the best 2D fighters ever created and was one of the titles the folks over at Sega took a lot of pride in.
Originally a good game released for the Sega Genesis back in 1993, it garnered a lot of popularity (touted as a Street Fighter and Mortal Kombat killer by some) and attention (read: worried individuals over the game's ideals and violence). Gamebooks were made, stickers were made, collectible slurpee cups were made, subpar spin-offs were made (Chicago Syndicate for Game Gear and X-Perts for Genesis), even a Sega Saturn title was being planned. Yet, as popular as it "seemed" Eternal Champions was, it never quite took off like it should. The news about the canceled third game in the main series proved to be tragic even to some of the folks at Sega. What happened? What's Eternal Champions anyway?
Eternal Champions is sort of a blend of Mortal Kombat and Street Fighter, but with a lot of personality of its own and incorporated many modes and advanced features for a fighter of the time combined with detailed visuals and a great soundtrack... and of course, a bucketload of violence. Besides adding stage fatalities of sorts and giving characters plenty of moves, the game was also a bit more unusual because it took gave its characters more history and backstory than most other fighters of the time, seperating itself from the brand of fighters that only focused on the ***-kicking portion of the game. In short, the game adamantly wanted to show that it was the total package.
Later, they'd make another game for the ill-fated Sega CD known as Eternal Champions: Challenge from the Dark Side. It took everything from the original and expanded it full circle, creating a title that was far more than a minor expansion. It featured many new fighting modes, a lot of new characters, expanded plot, cinemas, new methods to kill opponents, improved visuals/animations and sound (with HUGE characters... I sometimes can't believe the game looks so good) and loads of secrets you could find. The game even let you save these goodies to the system and you could keep them for later, something most fighting games of the time didn't do. Some who have played the game don't hesitate to call it perfection.
There was one thing that usually brought the game down considerably in the eyes of critics however: the difficulty. You know a game is rigged when the computer can pretty much react to every move you'll ever make before you make it on the easiest difficulty setting. It's this element that turned off a considerable bunch from the game. Indeed, the single player experience is faulty (putting it mildly), but there are tricks you can use to win. Still, I'd be lying to myself if I said the single-player was anything but annoying (just face the Dark Champion...). Against a friend however, this is one of the deepest fighting games to play from the mid 90s. I'd even call it close to perfection if some of the mechanics were tweaked (some moves don't work the way they should and lead to some really cheap hits).
Anyway, you can learn the general story watching this video. Enjoy.
Oh man, the memories. I love this game. You play as a robotic rabbit named Robbit who must rescue six worlds from the evil clutches of Baron Aloha. The game is a first-person action/platforming hybrid, with a big emphasis on platforming. You see, in additon to firing various projectiles, Robbit can jump high... REALLY HIGH... and REALLY HIGH is an understatement. You can jump over huge chasms, buildings and other large obstacles and it's Robbit's deadliest weapon. Depending on how high he is when he falls, he inflicts greater damage to his foes. You can also access Bonus Stages to gain more points and extra power-ups.
The visuals are bright and psychadelic in some instances and the music is upbeat. The game is very easy to control and the jumping only takes a little getting used to (due to the way the camera shifts on a double(+) jump) and it's a very fun game. It also has three (arguably two) sequels, "Jumping Flash! 2" and the Japan-only "Robbit mon Dieu" and "Pocket MuuMuu". "Jumping Flash!" is the spiritual sequel to the X68000 game, "Geograph Seal". Enjoy.
Original Air Date: April 19th, 2008 (Revised Today!)
I originally had these videos in my old Vysethedetermined account. However, the quality of the videos are too poor to resave and reupload. Therefore, Kensei is one of my "ambitious" projects that I want to slowly reupload, among other things. The music in Kensei is awesome and it was requested that someone post them up over two years ago. These are not ordinary music vids; they have fighting footage, not just the music, which is one of the things that made the videos very memorable. Now, the quality is much higher. Eventually, I seek to redo cool game vids for Dragonseeds (Dragon Seeds) and Philosoma.
I may also do vids for themes like "Building 2" and such this time don't expect all the vids to show up one after the other like before; I'm working on more than just Kensei. This theme is the theme that plays on the "Building" stage. Hope you all enjoy the music!