In this mission we are going to fly the United States F/A-18E Super Hornet jet VS the Russian SU-35 Jets.
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In this video you will see for the first time fighter jets instead of passenger planes, it's kind of a different video. Hope you'll like it!
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It's hard work designing fighting game characters. You have to decide on their fighting style and ridiculous haircut, for starters, and then how little clothing you can get away with putting on them. It's much easier to model your character on a real-life celebrity - such as with Fei Long, Forest and Marshal Law and Liu Kang, all of whom were based on martial arts legend Bruce Lee. Ponder these seven fighters who look mighty familiar.
The way Mortal Kombat's Johnny Cage closely resembles Bloodsport-era Jean Claude Van Damme is a special case. Mortal Kombat was originally meant to be a game about Jean Claude Van Damme, starring a digitised version of the Timecop himself.
When Midway Games weren't able to secure the license for Van Damme, they took their prototype and called the main character in it "Johnny Cage". They kept the tight shorts, JCVD-style haircut and signature move of doing the splits and punching people in the crotch, thank goodness.
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Original Air Date: February 03, 2010
Here's an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games don't, such as support net play (don't know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters I've played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or 100% combos.
The game has some of the best photo-realism I've ever seen in a fighter like this, with fluid animations and excellent detail. The game's characters and animations were done by real people and combined with over 10,000 different photos to create the character animations and backdrops with some moderate spritework and the like thrown in for good effect. I absolutely love the quirky character roster and how little the game takes itself seriously (it even comes with an Akuma-Mario, Streets of Rage themed bonus levels, etc.), but the group also shows that they are quite talented in the process. They are currently working on a "secret" project (I'll show you in the video after this). The game was three years in the making.
The game is a combination of Street Fighter and KoF with visuals stylings more reminiscent of Mortal Kombat. The story is about a "street fighter" fighting competition in Guangzhou city of China in 2009. Before the finals, many fighters disappeared mysteriously. All the clues lead to the someone known as "Biochemistry Man". An undercover cop named "Dongdong" from Sichuan province began his trip to the South, disguised as a fighter to discover the truth. You can read more about the story in English at the links we'll provide, but it's actually based around Terminator (you know, Skynet and all that Jazz). The game has a general ending and plot, but Dong Dong (the main character) has an expanded story.
The game features dozens of fighters with their own moves. Many are borrowed from other fighters (as is usually the case), but they are mixed and matched between characters, so most characters don't fall under things like the "Complete Kyo Clone" or "Complete Guile Clone", ecetera. Due to the animation approach, it was much harder to make convincing animations to go with the various moves, and the effort shows. From John Woo stunt antics of Gouki's "Slow Motion Bullet Time" (Think Max Payne) to excellently animated nunchaku attacks to just plain weird moves, things look great. The music is also taken from many different games (Streets of Rage 2, Castlevania: Symphony of the Night, Street Fighter III, etc.) and sounds good as well.
I wouldn't obviously compare this game with a commercial release, but it's definitely worth a download. We play as Da Lǎn. You can read more about the game and get download links at:
^ Well, the links that were previously here aren't functioning. I have the game uploaded in two parts at:
MF's policy now blocks large split FIGURE. In that case, please get the game from below:
The game is over 900MB after unpacking the archives.
The Japanese know how to have a good time! In another BtS, we get to see what went on in the minds of the Parappa the Rapper crew when they conceived its follow-up, Um Jammer Lammy, which takes place in the same universe. Enjoy.
NOTE: From Playstation Underground Demo: Disc One, Volume 3.3
Just when you think games can't get any stranger, you fiddle around the Internet and find games like this. Well, I can't say I necessarily "found" this one recently, as I had known about it for quite some time, but it was brought to my attention that there weren't many videos for it, so I decided to get to work. What's it about? Well, considering that even a relatively uncultural (?) fellow like myself has heard of Les Misérables (Known in Japan as あぁ 無情 or Ah Mujou, which is where the play on words "Arm Joe" comes from), you probably can say more about this than I can. However, I will say this for those who really want to know.
Arm Joe is another game made by Takase using ASCII's Tsukuru series "Fighter Maker" engine that is based off of the French "Les Misérables" musical by Claude-Michel Schönberg, which in turn is based off of Victor Hugo's novel of the same name that originated during the 1860s. Being a very successful musical Internationally, it was also popular in Japan, and we all know fighting games are also popular in Japan, so it was only a maaaaatter of time before the two came together. It features generally all the important characters including older Éponine and Cosette, but given that Japanese touch and super powers. Yay?
The game features large, nicely animated sprites, countering moves, various specials, and a practice mode, as well as a "Hyper Mode" where characters quickly begin to die (and die differently if their health runs out, by coughing blood) but have infinite special power. All the characters apparently have voices except for Marius oddly enough, but I guess that's okay. I just call him the "strong, silent guy". It's a free download, so I will put a link to it:
Known as "The King of Fighters: Maximum Impact 2" everywhere but in the U.S., this game is the "sequel" to KoF:MI. While it may not be everything everyone wants it to be, it is definitely a step in the right direction as far as 3D KoF goes and is actually one of my favorite PS2 fighting games. Just about everything has been improved substantially since the first game and the opening movie (while shy of some important characters) is awesome.
This video shows the opening movie and all of the characters in the game (I think). If you don't want to be spoiled, just stop about five minutes in ( 4:48 ). Enjoy.
Testing out the new (old) Xbox I got by recording an Xbox game I recently bought, Blinx: The Time Sweeper. I also bought a special adaptor for my Xbox so it can capture at the maximum quality I'm currently allowed with S-Video (which also means no more crashing and much less agonizing recordings). Seems to work pretty good.
Blinx was one of the first Xbox games and was hyped a bit upon arrival, but when it was released and people got a taste of the finished product, it was met with mediocre reviews and a lot of criticism. Being developed by the little-known developer, Artoon (one of their most successful franchises is the "Pinobee" titles), they had all the right ideas but stumbled on the execution. Blinx isn't a terrible game in and of itself (and in essence has a pretty classic feel and seems like it would've been more at home on the Dreamcast... it feels like a Sega product, but some of what's in Blinx cannot be replicated on the Cast), expectations were just high.
In the game, you are fighting to stop a wily gang of anthropomorphic pigs known as the Tom-Toms, mischievous controllers of Space who steal time crystals and sell them to other worlds and to the highest bidders for self-gain. You control Blinx, an employee (Time Sweeper) of the Time Factory, a place full of anthropomorphic cats that controls the flow of time and packages it to other worlds while stopping any time-related anomalies or glitches. While the sweepers are familiar with the Toms, the Toms get out of hand when they find and steal huge deposits of time crystals and kidnap the princess of world B1Q64.
However, what the Toms didn't count on was the rate at which the time crystals were being distorted by being improperly used. They started becoming serious glitches and some became huge monsters, and the distortions were spreading and could destroy the universe. To stop this, the Time Factory was to make the ultimate sacrifice by evacuating everyone and then seperating Q1B64 from the Time Factory, keeping Q1B64's time forever frozen so no more glitches would arise. This also means the loss of world B1Q64 and leaving the princess in the hands of the Toms. Being the only one brave enough to try, Blinx tries to fix the glitches and save the princess, but does he have enough time on his side?
The game also uses a made-up language that reminds me a lot of Klonoa's own language.
This is a video of most of the important specials in Evil Zone. It would have been very difficult to fit them all into an eleven minute video due to the nature of the specials, so some were omitted. Thanks for watching.
Ah... Eternal Champions... if you've played your share of Sega titles from back in the day and you've never seen or heard of this game, it's a little creepy to think that you wouldn't be alone. Eternal Champions is, on a technical level, one of the best 2D fighters ever created and was one of the titles the folks over at Sega took a lot of pride in.
Originally a good game released for the Sega Genesis back in 1993, it garnered a lot of popularity (touted as a Street Fighter and Mortal Kombat killer by some) and attention (read: worried individuals over the game's ideals and violence). Gamebooks were made, stickers were made, collectible slurpee cups were made, subpar spin-offs were made (Chicago Syndicate for Game Gear and X-Perts for Genesis), even a Sega Saturn title was being planned. Yet, as popular as it "seemed" Eternal Champions was, it never quite took off like it should. The news about the canceled third game in the main series proved to be tragic even to some of the folks at Sega. What happened? What's Eternal Champions anyway?
Eternal Champions is sort of a blend of Mortal Kombat and Street Fighter, but with a lot of personality of its own and incorporated many modes and advanced features for a fighter of the time combined with detailed visuals and a great soundtrack... and of course, a bucketload of violence. Besides adding stage fatalities of sorts and giving characters plenty of moves, the game was also a bit more unusual because it took gave its characters more history and backstory than most other fighters of the time, seperating itself from the brand of fighters that only focused on the ***-kicking portion of the game. In short, the game adamantly wanted to show that it was the total package.
Later, they'd make another game for the ill-fated Sega CD known as Eternal Champions: Challenge from the Dark Side. It took everything from the original and expanded it full circle, creating a title that was far more than a minor expansion. It featured many new fighting modes, a lot of new characters, expanded plot, cinemas, new methods to kill opponents, improved visuals/animations and sound (with HUGE characters... I sometimes can't believe the game looks so good) and loads of secrets you could find. The game even let you save these goodies to the system and you could keep them for later, something most fighting games of the time didn't do. Some who have played the game don't hesitate to call it perfection.
There was one thing that usually brought the game down considerably in the eyes of critics however: the difficulty. You know a game is rigged when the computer can pretty much react to every move you'll ever make before you make it on the easiest difficulty setting. It's this element that turned off a considerable bunch from the game. Indeed, the single player experience is faulty (putting it mildly), but there are tricks you can use to win. Still, I'd be lying to myself if I said the single-player was anything but annoying (just face the Dark Champion...). Against a friend however, this is one of the deepest fighting games to play from the mid 90s. I'd even call it close to perfection if some of the mechanics were tweaked (some moves don't work the way they should and lead to some really cheap hits).
Anyway, you can learn the general story watching this video. Enjoy.
Oh man, the memories. I love this game. You play as a robotic rabbit named Robbit who must rescue six worlds from the evil clutches of Baron Aloha. The game is a first-person action/platforming hybrid, with a big emphasis on platforming. You see, in additon to firing various projectiles, Robbit can jump high... REALLY HIGH... and REALLY HIGH is an understatement. You can jump over huge chasms, buildings and other large obstacles and it's Robbit's deadliest weapon. Depending on how high he is when he falls, he inflicts greater damage to his foes. You can also access Bonus Stages to gain more points and extra power-ups.
The visuals are bright and psychadelic in some instances and the music is upbeat. The game is very easy to control and the jumping only takes a little getting used to (due to the way the camera shifts on a double(+) jump) and it's a very fun game. It also has three (arguably two) sequels, "Jumping Flash! 2" and the Japan-only "Robbit mon Dieu" and "Pocket MuuMuu". "Jumping Flash!" is the spiritual sequel to the X68000 game, "Geograph Seal". Enjoy.
Rage About is another one of those lost doujin games that we've happened to unearth not too long ago. Originally, it was hosted on a website (that I won't mention because it had 18+ content on it) that did various pieces of popular artwork, including pieces that others would know from a series known as the "Queen's" series (Queen's Blade, etc.). While there is lots of NSFW content related to the Queen's series out there that I won't bother to point out directly, this game is safe for MOST to play (if you do not mind a character who has his MIDDLE FINGER UP), so I'll provide a link for it at the end.
Basically, the game features four fighters and various fighting mechanics (Guard Crush/Break, Strength Boost, etc.) that many fighting game regulars are familiar with. The game is functional, though like many incomplete FM projects, it doesn't have much to offer outside of thoughts of what could have been. Anyway, you'll be surprised to know that I didn't pick the girl in this video, which is one of the only things worth mentioning, yeah. The only other thing worth mentioning is that the one copy of this game I could find had filenames that were all gibberish symbols and whatnot.
That said, I had to play and beat the game for a couple of hours until I could copypasta all the correct filenames that came up with the various error messages that I got (all except one...I just named it because I never got an error message pertaining to that one file). Let me know if the filenames are Japanese when you unzip my file and have your region settings set to Japanese.
Monster Rancher Hop-A-Bout is an interesting, little-known spinoff of Tecmo's main MR games where you jump across obstacle courses with a few of the most popular characters from the Monster Rancher universe. I had always heard about it but didn't find it until a few weeks ago-- I had went to a retro game shop and tied up a few loose ends in the collection (I also found titles like Buster Bros. Collection, Deathtrap Dungeon, The Bombing Islands, etc.). The story is beyond trite, but gives just enough backstory to explain how the characters are in the predicament they're in. The crew have been mysteriously transported to ruins in the sky and they're curious to explore this strange place, find treasure, and look for a way back home.
The game has over fifty stages plus you can create your own. The idea of the game is simply to get from one end of the stage to the other in one piece. To complicate matters lie various different tiles with a variety of effects ranging from tossing you around, giving extra time, adjusting your speed or jumping height, giving you a lift, taking or granting lives, or having a random effect. The stages get pretty challenging after a while and the characters are a little difficult to control, but it's a compotent deviation from the main MR titles, even if it is a little pointless. The game is adequate in the audio/visual department, but not much else (you can get bonus audio playing the game in a CD/Media player). This video covers the intro and first few levels. Enjoy.